These broadcasts are unnecessary to fully understand the
story, but provide background information that supplements
the overall plot. In addition, as the player explores the
game more subtle clues in the environment, such as a
precisely placed object in a certain historical location,
can be discovered which are meant to provoke questions about
elements of the story. The intention of this was to reward
players who want to explore and understand more of the
story, while not taking away from the experience for other
players who only want to complete the game.
The main enemies of The Conduit are an insectoid alien race
called the Drudge. Their forces are divided into at least
four main types: Mites, Drones, Skimmers, and Scarabs. Mites
are the smallest forms, some of which can fly and others
explode when in close proximity to the player. Drones are
adult-form Drudge that serve as common soldiers, and
Skimmers are an alternate adult-form that can fly. Scarabs
are the most dangerous group, equipped with heavily-armored
exoskeletons and powerful weaponry. Other enemies in the
campaign include Drudge-controlled United States military
personnel and a faction of the Trust organization that has
willingly sided with the Drudge for its own unknown
purposes.
The Drudge also incorporate various devices to defeat or
hinder the player. Among these is the Drudge portal, or
Conduit, which can be placed throughout a level to allow
Drudge enemies to spawn from them until they are destroyed
by the player. Other Drudge devices, such as a "Regenerator
Unit" and "Pulse Box," will also appear in the game, but
their purposes have yet to be revealed.The game's Quantum3
engine provides the Drudge with advanced artificial
intelligence that allows them to adopt unusual strategies in
combat. Such strategies include recognizing when the player
is open to attack and then charging the player, or running
away and seeking cover when outmatched.
Multiplayer
Multiplayer in The Conduit will feature at least three competitive
multiplayer modes for online play, including Deathmatch, Team Deathmatch,
and Capture the Flag modes.The online multiplayer will be able to support
up to 16 players simultaneously. When seeking an online match, the player
can choose playlists with randomly-selected players locally or around the
world, or with players who have exchanged friend codes. Maps for the
multiplayer are taken from places seen in the campaign, but are redesigned
to better suit the different multiplayer modes.
Voice chat for the online multiplayer will be included through
implementation of the Wii Speak peripheral. The Conduit will be the first
third-party Wii game to use the accessory.
Conduit Images

Mr. Ford uses the All-Seeing Eye to reveal a hidden Drudge Scarab.





Features:
* “Next-Gen” Visuals – Dynamic environment mapping, interactive water with
real time reflection, and four stage texture composition including gloss,
diffuse, and bump mapping all make this the best looking game on the Wii
* Full peripheral support - Nintendo’s new Wii Speak & Wii MotionPlus
* Fearsome Enemies – A vast number of terrifying alien creatures work
against you as you attempt to prevent the invasion
* Intelligent Behavior – Enemies make use of human-like behavior in combat
including use of cover and tactical thinking
* Intense Weaponry – Unleash destruction with a huge arsenal of human and
alien weaponry that utilizes the innovative Wii controller for unique
firing modes.
Plot
Setting
The Conduit takes place in the near future, as Washington, D.C. is shaken
by several tragic and unusual incidents. A mysterious flu-like virus known
as "the Bug" has swept through the region, resulting in high-security
locations being left understaffed as government workers stay home to try
to avoid catching the disease. Months after the initial outbreak, an
alleged terrorist attack destroys part of the Washington Monument, and
only weeks afterwards on September 11, a presidential candidate is
assassinated by another possible terrorist cell disguised as her Secret
Service detail, greatly heightening local and national tensions. Following
these alarming events, a secretive organization known as the Trust
realizes that the capital has become the epicenter for an extraterrestrial
attack by an alien race identified as the Drudge. Sent to stop the
onslaught, Trust agent Michael Ford must overcome the onslaught of the
Drudge and the virus-infected humans under the Drudge's control, as well
as a group of traitorous Trust agents that actively support the invasion.
Characters
The Conduit's protagonist is Agent Michael Ford (voiced by Mark Sheppard),
a former Secret Service agent newly inducted into the Trust at the time of
the Drudge's initial assault. John Adams (voiced by William Morgan
Sheppard) is the enigmatic commander of the Trust who orders Ford to
infiltrate the Washington, D.C. area to discover the reasons for the
Drudge's invasion. One of the main antagonists is a man calling himself
Prometheus (voiced by Kevin Sorbo), a former member of the Trust who left
the organization for unknown reasons, and later fell in league with the
Drudge. Supporting characters include "Five," a Drudge alien captured by
the Trust who is willing to communicate with Ford.
Development
The Conduit is a futuristic first-person shooter created by High Voltage
Software for the Wii, and was announced to be in production on April 17,
2008 through IGN. The developer began considering creating a new game for
the Wii that would cater to the hardcore audience. The game was designed
to have a comparable experience to games on the PlayStation 3 and Xbox 360
despite the hardware limitations of the Wii. The game's announcement was
seen as something of a surprise because the company had largely been known
for its licensed titles which had been marketed mainly to younger
audiences. By the developer's own admission, many of these licensed games
have received mediocre reviews in the gaming press. Eric Nofsinger, the
development team's Chief Creative Officer (CCO), claimed that the company
saw potential in the Wii early on, but noted that much of what has
succeeded on the Wii so far has been family-oriented or Nintendo-promoted
games. Nofsinger went on to say, "The other titles that have come out in
that vein have been a bit lackluster. The games that have done well are
the casual games so publishers see those as viable. We’re trying to do
something that really hasn’t been done to its full extent to my
knowledge." In October 2008 the developer confirmed that the game was at a
pre-alpha state and the majority of development was being shifted to the
multiplayer mode, and by March 2009 the game had reached the "post-beta"
stage, with most work involving debugging and play-testing.
High Voltage Software launched a contest for user-created control
configurations for The Conduit on September 18, 2008. One control scheme
will be selected from the submissions and added to the game as a preset
configuration, and the name of the configuration's creator will be noted
in the credits.The contest ended with three winners being chosen; the
results were announced by Lead Designer Rob Nicholls in a video overview
of the game released on January 15, 2009.
The Wii MotionPlus attachment, revealed by Nintendo during E3 2008, was
originally intended to be compatible with The Conduit, but the developer
later decided against incorporating it due to unresolvable technical
issues and the lack of features in the game that could take advantage of
the accessory. Eric Nofsinger stated about the Wii MotionPlus that "We
were really excited, going back and forth with Nintendo on how to
integrate Wii MotionPlus and what the best use for it was. But when we
actually implemented it, it really didn't bring that much to the table...
But maybe for a future version we'll revisit Wii MotionPlus, and if we can
build something around it that makes sense."
Storyline
The storyline for The Conduit was handled by High Voltage Software's
staff, with unspecified assistance from author Matt Forbeck, and designed
to focus on an underlying theme of conspiracy that would "propel the
storyline and the Conduit universe." The location of Washington, D.C. was
chosen as the game's setting for its iconic historical background and
association with national and international politics, while the acts of
terrorism that precede the main storyline were intended to provide a
framework that would foreshadow the concept of betrayal for political gain
throughout the game. Other elements of the game, such as secret
underground passages spread throughout the city that are implied to have
been built by the Trust, and the Trust organization itself, were also
designed to evoke a sense of conspiracy. The developer drew inspiration
for the story from the books The Sirius Mystery by Robert Temple and
Chariots of the Gods by Erich von Däniken, as well as the films
Cloverfield and They Live, among other works.
The game is notable for the extreme focus on the game's visuals by High
Voltage Software, using a Wii-specific engine called Quantum3. Upgrading
the game engine, which had previously been used by the developer in
several other titles, began in October 2007. This engine "allows the
developer to create graphic effects normally seen on other consoles with
vertex and pixel shaders." These effects include bump-mapping, reflection
and refraction, light and shadow maps and projections, specular and
Fresnel effects, missive and iridescent materials, advanced alpha blends,
gloss and detail mapping, motion blur, interactive water with complex
surface effects, and animated textures, among other things. The Quantum3
engine also includes advanced artificial intelligence, allowing for
enemies in the game to possess "human-like behavior." According to Eric
Nofsinger, "Our [High Voltage Software's] goal is to be the most
technically innovative Wii developer on the planet."
High Voltage Software is currently aiming at a steady 30 frames per second
frame rate with no flicker for the game. The development team had
previously claimed that they had a goal of 60 frames per second, but in
the end they decided that development time would be better spent on the
game's other features and that it would run smoothly at 30 frames. Red Eye
Studios, a subsidiary of the developer, is supplying motion captured
animation for The Conduit.
During E3 2008, the developer debuted a playable demo of the game which
consisted of the first half of a level included in the actual game and
showed several of the Drudge enemies, as well as several different human
and alien weapons. Environmental effects showcased in the demo included
reflections in glass objects such as windows and the scope of the player's
weapon, water effects, and textures.Following E3, High Voltage Software
updated the Quantum3 engine with several new features, including a depth
of field effect, heat distortion, and specularity. The developer also
claimed it was working to increase the number of predefined death
animations that occur when the player kills an enemy, so that each
different enemy type would die differently depending on the weapon used
against them. Also featured is a "color curve" system in which the screen
colors desaturate progressively as the player takes damage, with the
colours completely desaturating into black and white upon the player
character's death.
Publisher
High Voltage Software began the development of The Conduit without a
publisher. Soon after the game received a high amount of publicity, at
least 10 companies expressed interest in publishing the game. The
developer claimed that one of the reasons why many of its licensed games
have generated poor reviews is because big publishers interfered with the
game design process, and said that they wanted to do as much as they could
with the game before getting a publisher. On October 2, 2008, during
Nintendo's fall media summit, the developer's CCO Eric Nofsinger stated
that although High Voltage Software had selected a publisher and had
originally intended to reveal their choice during the conference, further
legal matters had to be finalized and the publisher would not be
officially announced until sometime later that month. According to Eric
Nofsinger, the developer regards the game as the first in a potential
franchise, and the chosen publisher was also open to the idea of creating
a sequel to The Conduit. Nofsinger continued, "I think people are going to
feel like they got their money’s worth with The Conduit, but we’ve got a
big ol’ universe of stories that we want to tell."
The publisher was finally revealed to be Sega on October 29, 2008. Kerry
Ganofsky, CEO and founder of High Voltage Software, stated "Sega shares
our vision for the title and its tremendous potential, which is why we
chose them from a long list of potential partners. With their support, we
are confident that The Conduit will deliver the definitive shooter
experience that Wii fans have been waiting for." The announcement came the
day after Sega added a file folder for The Conduit to their file transfer
protocol website, which sparked rumors that the publisher might have been
set to support High Voltage Software's game.
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